Aboo | DevLog 04

Continuing on… Not much to show this time. Let’s start with another location in progress:

Second location in progress

Right now I’m mostly focused on dialogues and saving.
I’ve redone a lot of things already — and probably still have a lot more to fix.
At the moment, I’m not really happy with how it all works. Here’s the basic idea: I place special objects in the scene, set them up as triggers, and fill in all the dialogue window settings in the inspector.

Dialogue settings

It’s all pretty inconvenient and not very intuitive to fill in, so I’m thinking about ways to make this process easier for myself. Looks like there will be a lot of dialogues... Maybe I’ll make a separate “editor” to manage all these parameters more clearly — but we’ll see. For now, I’m just looking at how people usually build this kind of stuff. Localization will be part of it too. I need to think about how to combine everything into one system — something simple and comfortable to work with.

And finally (yeah, not much content today…), just a bit of concept art for village houses (and not only houses):

House concepts

Local character concepts

That’s all for now... See you in a week… or maybe two.

P.S. I might switch to posting updates every two weeks, but I’ll try to share a mini-update with a picture or a GIF in between.

Originally written in 2020 — just keeping the vibe.
The original Russian version is here: Gamin.me — Как сделать маленькую игру (часть 4)

Comments